Give yourplayerssomethingreal to rip.
Every pack holds a real graded card from our vault. Your players rip it, win it, and cash it out or ship it home. You can have a new revenue line live in a few hours. We carry every card.


You bring the players.
We carry everything else.
Sourcing, vaulting, shipping, payments, servers, APIs — every hard part of a real-card game is ours, end to end. Your team never touches a card or a line of infrastructure.
- Source and buy thousands of graded cardsRepackz
- Research prices and keep every value range honestRepackz
- Build an insured vault and track every cardRepackz
- Balance inventory across every packRepackz
- Build the game and theme it to your brandRepackz
- Connect payments, withdrawals and KYCRepackz
- Build APIs and webhooksRepackz
- Host and scale the serversRepackz
- Publish the odds and log every roundRepackz
- Pay out buybacks at 90% of market valueRepackz
- Pack, insure and ship cards to playersRepackz
- Embed the game with an iframe or our APIYou
- Bring your playersYou
A new vertical.
None of the warehouse.





Prizes they can hold
Real graded cards from a $3.2M vault, not points or skins. Players sell back instantly at 90% of market value, keep the card, or have it shipped home.
New revenue from players you already have
Repackz runs on your wallet as a new game category. You earn a revenue share on GGR, negotiated with you.
We handle every card, start to finish
We buy, value, grade, store, insure and ship. You never touch inventory or hire a logistics team.
The rush of a rip.
The value of a real card.
One simple loop your players repeat, and every round ends with something worth money. Go on, pick a tier.
Pick a pack
Price, odds and the full value range are on screen before they pay.
RIP it open
One tap, one reveal. The moment players come back for.
Win a real card
Cash it out, collect it, or get it at the door with a signature.
Rip one yourself.
It's the real game.
This is the exact opening your players get, running live in your browser. Pick a style and open the pack.

Live in hours.
Not quarters.
Pick how deep you want to go. You can start on the fastest path and move to your own interface later.
Our complete game, embedded on your site and dressed in your brand. Nothing for your front-end team to build.
Build the screens your way on top of our game engine. We still run the cards, odds and shipping.
For teams that build everything in-house. We plug in behind the scenes with no interface of ours.
Timelines are based on integrations we have already shipped with live partners.
Your brand.
Our game.
Colors, fonts and even the rip animation are set in a visual builder. Players see your platform, not ours.



You pick the packs.
You set the price.
Switch on only the packs you want. 120+ packs from $5 to $500 across sports, TCG and comics.
Set your own prices and buyback rate. Per pack, any time.
See what you earn as it happens. Sales, GGR and your revenue share in one dashboard.
Based on a live mid-size partner, Aug 2026. Figures rounded. Flip a pack to see its share of the month.
Baseball · Starter$25
Baseball · Premier$50
Baseball · Pro$100
Pokémon · Starter$25
Nothing hidden
in the pack.
Players trust what they can see. So do compliance teams.
We're our own
first operator.
We run Repackz for our own players on the same game, console and vault you'd get. Everything is proven on us first.
Questions partners
ask first.
Straight answers on launch, money, cards and odds. Anything else comes up on the call.
What is Repackz?
Repackz is a pack-opening game that gaming platforms add to their site. Players rip digital packs and every pack holds a real graded trading card from the Repackz vault of 250,000+ cards. Players can sell the card back instantly at 90% of market value, keep it in their collection, or have it shipped home.
What does Repackz handle for a partner?
Everything except the players. Repackz provides the customizable iframe game, seamless wallet integration, APIs and webhooks, hosting and uptime; it sources, researches, buys, vaults and manages the card inventory; it pays out instant buybacks and runs insured shipping and logistics; and it offers ready-made or custom mystery packs with published odds. The partner embeds the game and brings its players.
How fast can a platform launch Repackz?
There are three ways in. The hosted game is embedded on your site and dressed in your brand in about 3 hours. Your own interface on top of the Repackz game engine takes about 1 week. A fully custom integration with no Repackz interface takes 1–2 weeks. These timelines come from integrations already shipped with live partners.
Does Repackz run on our wallet?
Yes. Repackz plays on your existing wallet as a new game category. Platforms without a wallet can use the Repackz wallet, which includes card payments, withdrawals and KYC.
Who handles the cards, inventory and shipping?
Repackz does. It buys, values, grades, stores, insures and ships every card, so the platform never touches inventory or needs a logistics team. Delivery is 100% insured, tracked and signed for, and takes 3–5 days in the US.
How does the platform earn money?
The platform earns a revenue share on gross gaming revenue (GGR), negotiated with each partner, and sees sales, GGR and its share in one dashboard.
Are the odds published?
Yes. Every pack shows its odds for each value range and its minimum and maximum pull before the player pays, and every round is kept on a permanent record that cannot be edited.
Can we match Repackz to our brand?
Yes. Colors, fonts and the opening animation are set in a visual builder, including slice, burst, 3D carousel and slot styles, so players see your platform rather than Repackz.
Is Repackz proven at scale?
Repackz runs its own player-facing game on the same engine, console and vault that partners get. It has played more than 9.5 million rounds, handles about 65 rips a second, has kept 99.999% uptime over the last 90 days and runs on 30+ live partner platforms.
Ready to add
the RIP?
A 30-minute call. We show you the game, the console and the fastest way onto your platform.
Or try a free demo rip first →



